I'm a Product Designer at Mobio Interactive by day and a full-time problem solver 24/7. Aside from my experience in UX, I've also worked on Hollywood Blockbusters as a CG artist and directed short films at a Triple-A Game studio. There, I learned the value of functional and data-driven design which I used to successfully pitch multiple short film ideas and supervised production all the way from conceptualisation to post-production.At MI, I aim to take the guesswork out of our design choices and create wonderful experiences for our users. Who says good medicine has to taste bitter? In my spare time, I love exploring all sorts of games and coming up with ways to break them.
Digitally-enabled pharmacotherapy, theragnostics and mental health endpoints.
Giving policyholders access to clinically-validated mental wellness tools.
Supporting personalised healthcare on site and at home.
Effective and accessible healthcare for every human.